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Orka |
/*
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ORSoC GFX accelerator core
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Copyright 2012, ORSoC, Per Lenander, Anton Fosselius.
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CLIPPING/SCISSORING MODULE
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This file is part of orgfx.
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orgfx is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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orgfx is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with orgfx. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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This module performs clipping by applying the current cliprect and the target size.
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This module also performs z-buffer culling (requires reading from memory)
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*/
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module gfx_clip(clk_i, rst_i,
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clipping_enable_i, zbuffer_enable_i,
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zbuffer_base_i, target_size_x_i, target_size_y_i,
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clip_pixel0_x_i, clip_pixel0_y_i, clip_pixel1_x_i, clip_pixel1_y_i, //clip pixel 0 and pixel 1
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raster_pixel_x_i, raster_pixel_y_i, raster_u_i, raster_v_i, flat_color_i, raster_write_i, ack_o, // from raster
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cuvz_pixel_x_i, cuvz_pixel_y_i, cuvz_pixel_z_i, cuvz_u_i, cuvz_v_i, cuvz_color_i, cuvz_write_i, // from cuvz
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cuvz_a_i, // from cuvz
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z_ack_i, z_addr_o, z_data_i, z_sel_o, z_request_o, wbm_busy_i, // from/to wbm reader
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pixel_x_o, pixel_y_o, pixel_z_o, u_o, v_o, a_o, // to fragment
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bezier_factor0_i, bezier_factor1_i, bezier_factor0_o, bezier_factor1_o, // bezier calculations
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color_o, write_o, ack_i // from/to fragment
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);
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parameter point_width = 16;
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input clk_i;
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input rst_i;
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input clipping_enable_i;
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input zbuffer_enable_i;
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input [31:2] zbuffer_base_i;
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input [point_width-1:0] target_size_x_i;
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input [point_width-1:0] target_size_y_i;
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//clip pixels
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input [point_width-1:0] clip_pixel0_x_i;
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input [point_width-1:0] clip_pixel0_y_i;
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input [point_width-1:0] clip_pixel1_x_i;
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input [point_width-1:0] clip_pixel1_y_i;
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// From cuvz
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input [point_width-1:0] cuvz_pixel_x_i;
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input [point_width-1:0] cuvz_pixel_y_i;
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input signed [point_width-1:0] cuvz_pixel_z_i;
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input [point_width-1:0] cuvz_u_i;
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input [point_width-1:0] cuvz_v_i;
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input [7:0] cuvz_a_i;
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input [31:0] cuvz_color_i;
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input cuvz_write_i;
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// From raster
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input [point_width-1:0] raster_pixel_x_i;
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input [point_width-1:0] raster_pixel_y_i;
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input [point_width-1:0] raster_u_i;
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input [point_width-1:0] raster_v_i;
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input [31:0] flat_color_i;
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input raster_write_i;
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output reg ack_o;
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// Interface against wishbone master (reader)
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input z_ack_i;
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output [31:2] z_addr_o;
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input [31:0] z_data_i;
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output reg [3:0] z_sel_o;
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output reg z_request_o;
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input wbm_busy_i;
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// To fragment
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output reg [point_width-1:0] pixel_x_o;
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output reg [point_width-1:0] pixel_y_o;
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output reg [point_width-1:0] pixel_z_o;
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output reg [point_width-1:0] u_o;
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output reg [point_width-1:0] v_o;
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output reg [7:0] a_o;
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input [point_width-1:0] bezier_factor0_i;
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input [point_width-1:0] bezier_factor1_i;
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output reg [point_width-1:0] bezier_factor0_o;
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output reg [point_width-1:0] bezier_factor1_o;
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output reg [31:0] color_o;
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output reg write_o;
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input ack_i;
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//
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// State machine
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reg [1:0] state;
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parameter wait_state = 2'b00, z_read_state = 2'b01, write_pixel_state = 2'b10;
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// Calculate address of target pixel
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// Addr[31:2] = Base + (Y*width + X) * ppb
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wire [31:0] pixel_offset = (target_size_x_i*cuvz_pixel_y_i + {16'h0, cuvz_pixel_x_i}) << 1; // 16 bit
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assign z_addr_o = zbuffer_base_i + pixel_offset[31:2];
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wire [31:0] z_value_at_target32;
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wire signed [point_width-1:0] z_value_at_target = z_value_at_target32[point_width-1:0];
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// Memory to color converter
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memory_to_color memory_proc(
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.color_depth_i (2'b01),
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.mem_i (z_data_i),
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.mem_lsb_i (cuvz_pixel_x_i[1:0]),
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.color_o (z_value_at_target32),
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.sel_o ()
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);
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// Forward texture coordinates, color, alpha etc
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always @(posedge clk_i or posedge rst_i)
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if(rst_i)
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begin
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u_o <= 1'b0;
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v_o <= 1'b0;
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bezier_factor0_o <= 1'b0;
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bezier_factor1_o <= 1'b0;
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pixel_x_o <= 1'b0;
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pixel_y_o <= 1'b0;
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pixel_z_o <= 1'b0;
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color_o <= 1'b0;
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a_o <= 1'b0;
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z_sel_o <= 4'b1111;
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end
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else
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begin
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// Implement a MUX, send data from either the raster or from the cuvz module to the fragment processor
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if(raster_write_i)
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begin
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u_o <= raster_u_i;
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v_o <= raster_v_i;
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a_o <= 8'hff;
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color_o <= flat_color_i;
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pixel_x_o <= raster_pixel_x_i;
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pixel_y_o <= raster_pixel_y_i;
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pixel_z_o <= 1'b0;
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end
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// If the cuvz module is being used, more parameters needs to be forwarded
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else if(cuvz_write_i)
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begin
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u_o <= cuvz_u_i;
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v_o <= cuvz_v_i;
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a_o <= cuvz_a_i;
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color_o <= cuvz_color_i;
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pixel_x_o <= cuvz_pixel_x_i;
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pixel_y_o <= cuvz_pixel_y_i;
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pixel_z_o <= cuvz_pixel_z_i;
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bezier_factor0_o <= bezier_factor0_i;
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bezier_factor1_o <= bezier_factor1_i;
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end
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end
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// Check if we should discard this pixel due to failing depth check
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wire fail_z_check = z_value_at_target > cuvz_pixel_z_i;
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// Check if we should discard this pixel due to falling outside render target/clip rect
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wire outside_target = raster_write_i ? (raster_pixel_x_i >= target_size_x_i) | (raster_pixel_y_i >= target_size_y_i) :
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(cuvz_pixel_x_i >= target_size_x_i) | (cuvz_pixel_y_i >= target_size_y_i);
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wire outside_clip = raster_write_i ? (raster_pixel_x_i < clip_pixel0_x_i) | (raster_pixel_y_i < clip_pixel0_y_i) | (raster_pixel_x_i >= clip_pixel1_x_i) | (raster_pixel_y_i >= clip_pixel1_y_i) :
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(cuvz_pixel_x_i < clip_pixel0_x_i) | (cuvz_pixel_y_i < clip_pixel0_y_i) | (cuvz_pixel_x_i >= clip_pixel1_x_i) | (cuvz_pixel_y_i >= clip_pixel1_y_i);
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wire discard_pixel = outside_target | (clipping_enable_i & outside_clip);
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// Check if there is a write signal
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wire write_i = raster_write_i | cuvz_write_i;
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// Acknowledge when a command has completed
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always @(posedge clk_i or posedge rst_i)
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// reset, init component
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if(rst_i)
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begin
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ack_o <= 1'b0;
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write_o <= 1'b0;
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z_request_o <= 1'b0;
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z_sel_o <= 4'b1111;
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end
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// Else, set outputs for next cycle
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else
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begin
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case (state)
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wait_state:
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begin
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if(write_i)
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ack_o <= discard_pixel;
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else
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ack_o <= 1'b0;
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if(write_i & zbuffer_enable_i)
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z_request_o <= ~discard_pixel;
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else if(write_i)
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write_o <= ~discard_pixel;
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end
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// Do a depth check. If it fails, discard pixel, ack and go back to wait. If it succeeds, go to write state
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z_read_state:
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if(z_ack_i)
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begin
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write_o <= ~fail_z_check;
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ack_o <= fail_z_check;
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z_request_o <= 1'b0;
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end
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else
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z_request_o <= ~wbm_busy_i | z_request_o;
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// ack, then go back to wait state when the next module is ready
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write_pixel_state:
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begin
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write_o <= 1'b0;
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if(ack_i)
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ack_o <= 1'b1;
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end
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endcase
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end
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// State machine
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always @(posedge clk_i or posedge rst_i)
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// reset, init component
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if(rst_i)
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state <= wait_state;
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// Move in statemachine
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else
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case (state)
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wait_state:
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if(write_i & ~discard_pixel)
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begin
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if(zbuffer_enable_i)
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state <= z_read_state;
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else
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state <= write_pixel_state;
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end
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z_read_state:
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if(z_ack_i)
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state <= fail_z_check ? wait_state : write_pixel_state;
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write_pixel_state:
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if(ack_i)
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state <= wait_state;
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endcase
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endmodule
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